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Edit: -1 of 1
Time: 2007-07-10 10:45:28
Note: /pd/pd/object_paste Pasted content to http://puredata.info/community/projects/software/gem/documentation

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having Gem run in it's own thread would definitely be cool

this would be a huge improvement if you want to do audio and video in the same patch

while not directly related to the MultipleWindows thing, i think that doing a clean solution for the one yields a good starting point for the other

this is:

  with MultipleWindows we (might) have the need to separate the triggering of [GemObject]s from the actual calling of the render()-function

  this might also give us some "thread-safety"

furthermore:

  do we have to think about having separate threads for all [GemContext]s ?


pros:

  obvious

cons: 

  threads...