changed: - having Gem run in it's own thread would definitely be cool this would be a huge improvement if you want to do audio and video in the same patch while not directly related to the MultipleWindows thing, i think that doing a clean solution for the one yields a good starting point for the other this is: with MultipleWindows we (might) have the need to separate the triggering of [GemObject]s from the actual calling of the render()-function this might also give us some "thread-safety" furthermore: do we have to think about having separate threads for all [GemContext]s ? pros: obvious cons: threads...