# Microsoft Developer Studio Generated NMAKE File, Based on pdvst.dsp

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 

VC = "C:\Program Files\Microsoft Visual Studio\VC98"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros

CPP=cl.exe

CPP_PROJ=/nologo /G5 /MT /W3 /GX /Ot /Og /Op /I "..\source\common" \
         /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D WINDOWS=1 \
         /Fp"$(INTDIR)\pdvst.pch" /YX /Fo"$(INTDIR)\\" \
         /Fd"$(INTDIR)\\" /FD /c /I"..\source\pd"

MTL=midl.exe

MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 

RSC=rc.exe

BSC32=bscmake.exe

BSC32_FLAGS=/nologo /o"$(OUTDIR)\pdvst.bsc" 

BSC32_SBRS= \
	
LINK32=link.exe

DEF_FILE= ".\pdvst.def"

LDIR = $(VC)\lib

LIB = /NODEFAULTLIB:libc /NODEFAULTLIB:libcmt /NODEFAULTLIB:oldnames \
      /NODEFAULTLIB:kernel \
      /NODEFAULTLIB:uuid \
      $(LDIR)\libc.lib $(LDIR)\oldnames.lib $(LDIR)\kernel32.lib \
      $(LDIR)\wsock32.lib $(LDIR)\winmm.lib \

PDVST_LFLAGS = $(LDIR)\kernel32.lib $(LDIR)\user32.lib \
               $(LDIR)\gdi32.lib $(LDIR)\winspool.lib \
               $(LDIR)\comdlg32.lib $(LDIR)\advapi32.lib $(LDIR)\shell32.lib \
               $(LDIR)\ole32.lib \
               $(LDIR)\oleaut32.lib $(LDIR)\uuid.lib $(LDIR)\winmm.lib \
               /nologo /subsystem:windows \
               /dll /incremental:no /pdb:"$(OUTDIR)\pdvst.pdb" /machine:I386 \
               /def:".\pdvst.def" \
               /out:"$(OUTDIR)\pdvst-template.dll" /implib:"$(OUTDIR)\pdvst-template.lib" 

PDVST_LOBJS= "$(INTDIR)\pdvst.obj" \
             "$(INTDIR)\pdvstMain.obj" \
             "$(INTDIR)\pdvstEditor.obj" \
             "$(INTDIR)\AudioEffect.obj" \
             "$(INTDIR)\audioeffectx.obj" \

ALL : "$(OUTDIR)\pdvst-template.dll"

CLEAN :
	-@erase "$(INTDIR)\*.obj"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(OUTDIR)\pdvst-template.dll"
	-@erase "$(OUTDIR)\pdvst-template.exp"
	-@erase "$(OUTDIR)\pdvst-template.lib"
	-@erase "$(OUTDIR)\pdvst.pch"

"$(OUTDIR)\pdvst-template.dll" : $(DEF_FILE) $(PDVST_LOBJS)
    $(LINK32) $(LIB) $(PDVST_LFLAGS) $(PDVST_LOBJS) 

SOURCE=..\source\pdvst\pdvst.cpp
"$(INTDIR)\pdvst.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=..\source\pdvst\pdvstMain.cpp
"$(INTDIR)\pdvstMain.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=..\source\pdvst\pdvstEditor.cpp
"$(INTDIR)\pdvstEditor.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=..\source\common\AudioEffect.cpp
"$(INTDIR)\AudioEffect.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=..\source\common\audioeffectx.cpp
"$(INTDIR)\audioeffectx.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

