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#X obj 516 522 t b;
#X obj 516 469 f;
#X obj 516 547 f;
#X msg 630 546 0;
#X obj 516 499 moses 1;
#X obj 630 518 t b f;
#X obj 596 479 moses 1;
#X obj 30 117 dbtorms;
#X obj 86 207 inlet~;
#X msg 341 285 \; pd dsp 1;
#X obj 30 207 line~;
#X obj 64 241 *~;
#X obj 64 271 dac~;
#X obj 30 147 pack 0 50;
#X text 113 183 audio in;
#X text 301 496 test if less than 1 -->;
#X text 267 523 if true convert to bang -->;
#X text 101 116 <-- convert from dB to linear units;
#X floatatom 341 221 3 0 100 0 dB - -;
#X obj 516 449 bng 15 250 50 0 empty empty mute -38 7 0 12 -262144
-1 -1;
#X text 119 146 <-- make a ramp to avoid clicks or zipper noise;
#X obj 175 208 inlet~;
#X obj 154 240 *~;
#X text 502 399 MUTE logic:;
#X obj 341 193 r \$0-master-lvl;
#X obj 516 573 s \$0-master-lvl;
#X obj 356 248 s \$0-master-out;
#X obj 30 91 r \$0-master-out;
#X obj 596 450 r \$0-master-out;
#X text 60 10 Level control abstraction \, used in many of the Pd example
patches. The "level" and "mute" controls show up on the parent \, calling
patch.;
#X text 229 549 previous nonzero master-lvl -->;
#X text 301 453 recall previous;
#X text 301 471 value of master-lvl -->;
#X text 79 295 automatically start DSP -->;
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