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#X text 11 336 Inlets:;
#X text 10 386 Outlets:;
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#X text 17 295 Arguments:;
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#X text 453 60 Example:;
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#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
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#X text 475 333 Create window:;
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#X obj 77 205 pix_image examples/data/fractal.JPG;
#X obj 223 55 inlet;
#X msg 223 123 open \$1;
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#X text 63 306 <none>;
#X text 28 399 Outlet 1: gemlist;
#X text 35 350 Inlet 1: gemlist;
#X text 516 105 open an image;
#X text 509 118 (JPEG \, TIFF \, ..);
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#X text 50 12 Synopsis: [vertex_program];
#X text 71 31 Class: shader object;
#X text 13 76 Description: set the ARB vertex shader;
#X text 24 95 [vertex_program] loads and applies an ARB (or NV) vertex
shader.;
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#X obj 88 207 GLdefine GL_VERTEX_PROGRAM_ARB;
#X text 99 191 GL_VERTEX_PROGRAM_ARB = 34336;
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#X text 101 208 param#;
#X text 205 216 param-values;
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#X obj 286 121 pack 0 35 1 0;
#X text 301 250 "glProgramEnvParameter" to work on "GL_VERTEX_PROGRAM_ARB"
;
#X text 301 158 which parameter we want to modify;
#X text 398 122 the values for the parameter;
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#X text 11 123 If you want to modify the parameters of the shader-program
\, you have to set the modification up yourself \, via [GEMglProgramEnvParameter*]
working on GL_VERTEX_PROGRAM_ARB.;
#X text 14 219 IMPORTANT NOTE: your openGL-implementation (gfx-card
driver \, ...) has to support either (or both) the ARB shader extensions
or the NV shader extensions in order to make use of this object.;
#X text 10 176 Of course \, you also have to supply anything else needed
for the shader to work (like textures \, ...);
#X text 35 362 Inlet 1: message: open <filename> : vertex shader program
to load;
#X obj 451 296 teapot;
#X obj 453 422 fragment_program;
#X text 451 405 see also:;
#X obj 451 206 vertex_program toon.vp;
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