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#X text 452 8 GEM object;
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#X text 39 338 Inlets:;
#X text 38 385 Outlets:;
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#X text 17 295 Arguments:;
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#X text 453 60 Example:;
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#N canvas 0 22 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 3 1 7 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 479 383 pd gemwin;
#X msg 479 364 create;
#X text 475 343 Create window:;
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#X obj 451 84 gemhead;
#X text 71 31 Class: pix object;
#X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144
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#N canvas 0 22 587 366 image 0;
#X obj 77 48 inlet;
#X obj 77 344 outlet;
#X obj 77 205 pix_image examples/data/fractal.JPG;
#X obj 223 55 inlet;
#X msg 223 123 open \$1;
#X obj 223 100 openpanel;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 4 0 2 0;
#X connect 5 0 4 0;
#X restore 451 113 pd image;
#X text 63 306 <none>;
#X text 56 398 Outlet 1: gemlist;
#X text 63 352 Inlet 1: gemlist;
#X text 516 105 open an image;
#X text 509 118 (JPEG \, TIFF \, ..);
#X obj 451 296 square 3;
#X text 50 12 Synopsis: [pix_coordinate];
#X text 13 76 Description: set the texture-coordinates for a pix;
#X text 34 94 pix_coordinate remaps the S \, T texture values from
the default values. For instance \, a texture could repeat by increasing
the texture S \, T values from 1 \, 1 to 2 \, 2 (See the examples).
;
#X text 63 367 Inlet 2: list: 8 values (4 (s \, t)-pairs);
#X obj 538 144 loadbang;
#X msg 461 237 \$1 \$1 0 \$1 0 0 \$1 0;
#X floatatom 461 220 3 0 256 0 - - -, f 3;
#X obj 451 136 pix_texture;
#X text 14 159 IMPORTANT NOTE-1: [pix_texture] sets the texture-coordinates
to "appropriate" values \, so you probably want to use [pix_coordinate]
afterwards;
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#X obj 451 266 pix_coordinate;
#X msg 459 193 0 0 1 0 1 1 0 1;
#X msg 468 167 rectangle 0 \, repeat 1;
#X text 14 248 IMPORTANT NOTE-3: Images with dimensions that are not
powers-of-2 \, will not "repeat" properly in any case., f 60;
#X text 14 203 IMPORTANT NOTE-2: if your hardware supports it \, Gem
tries to use "rectangle-texturing"\\\, which does not support "repeat"
mode. This is an OpenGL limitation;
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#X connect 16 0 17 1;
#X connect 17 0 31 0;
#X connect 28 0 36 0;
#X connect 29 0 34 1;
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#X connect 31 0 34 0;
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