#N canvas 0 0 654 413 10;
#X text 452 8 GEM object;
#X obj 8 245 cnv 15 430 120 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 39 248 Inlets:;
#X text 38 335 Outlets:;
#X obj 8 206 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
0;
#X text 17 205 Arguments:;
#X obj 7 76 cnv 15 430 125 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577
0;
#X text 453 60 Example:;
#X obj 514 254 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 3 1 7 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 519 293 pd gemwin;
#X msg 519 274 create;
#X text 515 253 Create window:;
#X obj 450 148 cnv 15 160 70 empty empty empty 20 12 0 14 -24198 -66577
0;
#X obj 451 84 gemhead;
#X text 71 31 Class: pix object;
#X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144
-1 -1;
#N canvas 0 0 587 366 image 0;
#X obj 77 48 inlet;
#X obj 77 344 outlet;
#X obj 77 205 pix_image examples/data/fractal.JPG;
#X obj 223 55 inlet;
#X msg 223 123 open \$1;
#X obj 223 100 openpanel;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 4 0 2 0;
#X connect 5 0 4 0;
#X restore 451 113 pd image;
#X text 63 216 <none>;
#X text 8 348 Outlet 1: gemlist;
#X text 13 262 Inlet 1: gemlist;
#X obj 451 233 pix_draw;
#X text 516 105 open an image;
#X text 509 118 (JPEG \, TIFF \, ..);
#X text 50 12 Synopsis: [pix_rectangle];
#X text 28 76 Description: draw a rectangle into a pix;
#X msg 537 175 1 0 0;
#X obj 451 197 pix_rectangle;
#X text 13 275 Inlet 2: list : 4 floats defining the 4 corners of the
rectangle: <x1> <y1> <x2> <y2>;
#X msg 494 151 40 10 100 200;
#X text 13 305 Inlet 3: list : 3(RGB) or 4(RGBA) float-values defining
the color of the rectangle (default: 1 1 1 1);
#X text 21 111 pix_rectangle renders a rectangle onto a pix-buffer.
This means that you have to have an image already loaded to render
into. Set the position and size with the two corners of the rectangle.
;
#X connect 10 0 11 0;
#X connect 11 0 10 0;
#X connect 14 0 17 0;
#X connect 16 0 17 1;
#X connect 17 0 27 0;
#X connect 26 0 27 2;
#X connect 27 0 21 0;
#X connect 29 0 27 1;
