/*-----------------------------------------------------------------
LOG
    GEM - Graphics Environment for Multimedia

    A cuboid

    Copyright (c) 1997-1999 Mark Danks. mark@danks.org
    For information on usage and redistribution, and for a DISCLAIMER OF ALL
    WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.

    modified cube geos into cuboid by erich berger 2001 rat@telecoma.net
-----------------------------------------------------------------*/

#ifndef INCLUDE_CUBOID_H_
#define INCLUDE_CUBOID_H_

#include "Base/GemShape.h"

/*-----------------------------------------------------------------
-------------------------------------------------------------------
CLASS
    cuboid
    
    Creates a cuboid

KEYWORDS
    geo

DESCRIPTION
    
-----------------------------------------------------------------*/
class GEM_EXTERN cuboid : public GemShape
{
    CPPEXTERN_HEADER(cuboid, GemShape)

    public:

	    //////////
	    // Constructor
            cuboid(t_floatarg sizex, t_floatarg sizey, t_floatarg sizez);
    protected:
    	
    	//////////
    	// Destructor
    	virtual ~cuboid();


	//////////
    	// The height of the object
      	void	    	heightMess(float sizey);

	//////////
    	// The widht of the object
    	void	    	widthMess(float sizez);

    	//////////
    	// Do the rendering
    	virtual void 	render(GemState *state);

#if 0
    	//////////
    	// How the object should be drawn
    	virtual void	typeMess(t_symbol *type);
#endif

	//////////
    	// The height of the object
        GLfloat	    	m_sizey;

        //////////
        // The height inlet
        t_inlet         *m_inletY;

	//////////
    	// The height of the object
        GLfloat	    	m_sizez;

        //////////
        // The height inlet
        t_inlet         *m_inletZ;
		
		int		m_blend;

		private:

       	//////////
       	// Static member functions
    	static void 	heightMessCallback(void *data, t_floatarg sizey);
    	static void 	widthMessCallback(void *data, t_floatarg sizez);
		static void 	blendMessCallback(void *data, t_floatarg size);

};

#endif	// for header file
