#N canvas 122 41 826 651 10;
#X msg 112 86 create \, 1;
#X obj 112 131 gemwin;
#X obj 311 112 pix_buffer \$0-framebuffer 2;
#X obj 620 108 gemhead 5;
#X obj 620 129 world_light;
#X msg 129 108 lighting 1;
#X text 44 5 you can render a scene into a framebuffer \, then take
a snapshot of the framebuffer with [pix_snap] and use this as an ordinary
pix (where you can apply effects and all kind of weird things);
#X obj 75 439 cnv 15 250 130 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 161 269 cnv 15 150 150 empty empty scene 20 12 0 14 -233017
-66577 0;
#X obj 82 196 gemhead 20;
#X obj 82 220 gemframebuffer;
#X msg 163 195 dimen 256 256;
#X obj 167 331 rotateXYZ;
#X obj 167 376 teapot;
#X obj 82 266 t a a b;
#X obj 187 293 i;
#X obj 220 292 + 1;
#X obj 250 291 % 360;
#X obj 82 453 t a b;
#X msg 114 474 snap;
#X obj 82 522 t a b;
#X msg 296 527 1;
#X obj 82 547 pix_buffer_write \$0-framebuffer;
#X obj 410 262 gemhead 30;
#X obj 410 306 t a b;
#X msg 465 307 1;
#X obj 410 331 pix_buffer_read \$0-framebuffer;
#X obj 410 411 pix_texture;
#X obj 410 476 square 3;
#X obj 82 243 translateXYZ 0 0 -4;
#X obj 82 498 pix_snap 0 0 256 256;
#X obj 167 353 color 1 0 1;
#X floatatom 226 313 5 0 0 0 - - -;
#X obj 410 370 pix_aging;
#X obj 410 453 rotateXYZ;
#X floatatom 445 433 5 0 0 0 - - -;
#X text 318 130 temporary storage;
#X obj 163 175 loadbang;
#X text 130 451 later usage;
#X text 129 436 snapshot and store image for;
#X text 562 308 fetch framebuffer-pix;
#X text 514 367 apply some nifty FX;
#X text 73 597 note \, that there are more efficient ways to apply
FX to framebuffers (noteably openGL-shaders: see examples/10.glsl/
for more information);
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