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#X text 39 298 Inlets:;
#X text 34 331 Outlets:;
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#X text 17 255 Arguments:;
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#X text 453 60 Example:;
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#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
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#X connect 4 0 1 0;
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#X restore 519 293 pd gemwin;
#X msg 519 274 create;
#X text 515 253 Create window:;
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#X obj 451 84 gemhead;
#X text 71 31 Class: pix object;
#X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144
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#N canvas 0 0 587 366 image 0;
#X obj 77 48 inlet;
#X obj 77 344 outlet;
#X obj 77 205 pix_image ../../doc/gem/examples/data/fractal.JPG;
#X obj 223 55 inlet;
#X msg 223 123 open \$1;
#X obj 223 100 openpanel;
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#X restore 451 113 pd image;
#X text 63 266 <none>;
#X text 56 348 Outlet 1: gemlist;
#X text 63 312 Inlet 1: gemlist;
#X obj 451 209 pix_draw;
#X text 516 105 open an image;
#X text 509 118 (JPEG \, TIFF \, ..);
#X text 50 12 Synopsis: [pix_draw];
#X text 29 76 Description: draw pixels on the screen;
#X text 29 94 pix_draw simply draws the pixels on the screen without
doing any texture mapping. Because it is just blasting pixels \, rotations
and translations in the Z dimension won't do anything (except maybe
have the raster point be clicked). See the OpenGL reference manual
under glDrawPixels for more information).;
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#X text 19 181 WARNING: On most PCs with graphics accelerators \, pix_draw
is MUCH SLOWER than [pix_texture]!!;
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#X text 16 216 [pix_draw] is used in the example patches a lot \, just
because it is one object less (compared to [pix_texture];
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