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#X text 452 8 GEM object;
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#X text 39 228 Inlets:;
#X text 63 241 Inlet 1: gemlist;
#X text 39 292 Outlets:;
#X text 57 305 Outlet 1: gemlist;
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#X text 17 185 Arguments:;
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#X text 453 60 Example:;
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#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 3 1 7 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 519 293 pd gemwin;
#X msg 519 274 create;
#X text 515 253 Create window:;
#X text 71 31 Class: manipulation object;
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#X obj 451 84 gemhead;
#X floatatom 535 129 2 0 0 0 - - -;
#X obj 451 146 polygon_smooth;
#X text 50 12 Synopsis: [polygon_smooth];
#X text 29 77 Description: turn on/off polygon smoothing;
#X text 22 91 [polygon_smooth] turns on/off smoothing for polygons
\, aka antialiasing . You can either turn smoothing on (1) \, off (1)
or leave it unchanged (-1).;
#X text 23 138 Note that this might be very CPU-consumptive \, if you
don't have hw-acceleration.;
#X text 63 196 <none>;
#X text 63 255 Inlet 1: float: turn polygon-smoothing on/off/nop.;
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#X obj 462 128 - 1;
#X obj 451 233 sphere;
#X connect 12 0 13 0;
#X connect 13 0 12 0;
#X connect 17 0 19 0;
#X connect 18 0 19 0;
#X connect 19 0 28 0;
#X connect 26 0 27 0;
#X connect 27 0 18 0;
