#N canvas 151 485 600 500 10;
#X text 124 68 GEM object;
#X obj 63 268 print out1;
#X msg 63 125 bang;
#X text 138 23 oneshot;
#X obj 63 189 oneshot;
#X msg 128 124 clear;
#X text 61 315 oneshot blocks after the initial bang \, until a clear
message is received.;
#X floatatom 100 103 5 0 0 0 - - -;
#X text 31 372 this is basically the same done in plain pd:;
#X msg 520 257 clear;
#X floatatom 455 257 5 0 0 0 - - -;
#X obj 454 465 print out2;
#X obj 455 332 route clear;
#X obj 454 390 spigot;
#X obj 455 351 t b;
#X msg 491 370 1;
#X msg 518 371 0;
#X obj 491 351 loadbang;
#X obj 454 412 t a b;
#X connect 2 0 4 0;
#X connect 4 0 1 0;
#X connect 5 0 4 0;
#X connect 7 0 4 0;
#X connect 9 0 12 0;
#X connect 10 0 12 0;
#X connect 12 0 14 0;
#X connect 12 1 13 0;
#X connect 13 0 18 0;
#X connect 14 0 15 0;
#X connect 15 0 13 1;
#X connect 16 0 13 1;
#X connect 17 0 15 0;
#X connect 18 0 11 0;
#X connect 18 1 16 0;
