#N canvas 192 39 720 554 12;
#X obj 42 157 gemwin;
#X msg 51 32 1;
#X msg 59 68 0;
#X msg 101 41 create;
#X msg 102 87 destroy;
#X obj 223 139 gemhead;
#X floatatom 370 135 0 0 0;
#X obj 223 351 rotateXYZ;
#X obj 223 403 cube;
#X floatatom 290 325 0 0 0;
#X obj 290 276 metro 50;
#X obj 269 378 translateXYZ 2 1 0;
#X obj 269 404 cube;
#X obj 223 167 pix_movie;
#X obj 290 299 counter 0 359;
#X text 411 135 control which frame;
#X text 322 402 automatically textures;
#X obj 296 196 print frames;
#X msg 223 15 open ../data/homer.avi;
#X obj 290 256 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0
1;
#X obj 445 242 print done;
#X msg 417 106 auto \$1;
#X obj 417 87 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 1 1
;
#X text 43 446 the texturing is done automatically: there is no need
to care for the image-size (it doesn't have to be a power of 2). on
the other hand \, you cannot do image-processing !! use [pix_film]
for this;
#X msg 445 219 reached the end !!!;
#X obj 410 193 t f b;
#X text 352 16 Win32;
#X text 363 69 linux;
#X msg 233 58 open ../data/anim-1.mov;
#X msg 243 84 open ../data/alea.mpg;
#X text 123 232 notice: you don't need pix_texture;
#X text 487 102 play the movie !;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 4 0 0 0;
#X connect 5 0 13 0;
#X connect 6 0 13 1;
#X connect 7 0 8 0;
#X connect 7 0 11 0;
#X connect 9 0 7 2;
#X connect 9 0 7 3;
#X connect 10 0 14 0;
#X connect 11 0 12 0;
#X connect 13 0 7 0;
#X connect 13 1 17 0;
#X connect 13 2 25 0;
#X connect 14 0 9 0;
#X connect 18 0 13 0;
#X connect 19 0 10 0;
#X connect 21 0 13 0;
#X connect 22 0 21 0;
#X connect 24 0 20 0;
#X connect 25 0 13 1;
#X connect 25 1 24 0;
#X connect 28 0 13 0;
#X connect 29 0 13 0;
