#N canvas;
#X msg 122 72 gemList;
#X msg 122 213 gemList;
#X text 121 26 pix_draw;
#X text 83 44 draw pixels on the screen;
#X text 46 244 pix_draw simply draws the pixels on the screen without doing any texture mapping. Because it is just blasting pixels \, rotations and translations in the Z dimension won't do anything (except maybe have the raster point be clicked). See the OpenGL reference manual under glDrawPixels for more information).;
#X text 47 332 One nice thing is that images do not have to be a power of 2 \, unlike texture mapping.;
#X obj 122 166 pix_draw;
#X connect 0 0 6 0;
#X connect 6 0 1 0;
